Global Game-based Learning Market Research Report 2018 Opportunities, Size, Cost Structure, Service Provider, Segmentation, Shares, Forecast to 2024

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 Published Date : Aug-2018   |    Format :PDF   |    Number of Pages : 97
This report studies the global Game-based Learning market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Game-based Learning market by companies, region, type and end-use industry.

Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.
Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
In 2017, the global Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global top players, covered
    LearningWare
    BreakAway
    Lumos Labs
    PlayGen.com
    Corporate Internet Games
    Games2Train
    HealthTap
    RallyOn, Inc
    MAK Technologies
    SCVNGR
    SimuLearn
    Will Interactive

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India

Market segment by Type, the product can be split into
    E-Learning Courseware
    Online Audio and Video Content
    Social Games
    Mobile Games
    Other

Market segment by Application, split into
    Educational Institutions
    Healthcare Organizations
    Defense Organizations
    Corporate Employee Training
    Other

The study objectives of this report are:
    To study and forecast the market size of Game-based Learning in global market.
    To analyze the global key players, SWOT analysis, value and global market share for top players.
    To define, describe and forecast the market by type, end use and region.
    To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends and factors driving or inhibiting the market growth.
    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Game-based Learning are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Game-based Learning Manufacturers
Game-based Learning Distributors/Traders/Wholesalers
Game-based Learning Subcomponent Manufacturers
Industry Association
Downstream Vendors

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the Game-based Learning market, by end-use.
Detailed analysis and profiles of additional market players.

Global Game-based Learning Market Size, Status and Forecast 2025
1 Industry Overview of Game-based Learning
    1.1  Game-based Learning Market Overview
        1.1.1 Game-based Learning Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Game-based Learning Market Size and Analysis by Regions (2013-2018)
        1.2.1 United States
        1.2.2 Europe
        1.2.3 China
        1.2.4 Japan
        1.2.5 Southeast Asia
        1.2.6 India
    1.3 Game-based Learning Market by Type
        1.3.1 E-Learning Courseware
        1.3.2 Online Audio and Video Content
        1.3.3 Social Games
        1.3.4 Mobile Games
        1.3.5 Other
    1.4 Game-based Learning Market by End Users/Application
        1.4.1 Educational Institutions
        1.4.2 Healthcare Organizations
        1.4.3 Defense Organizations
        1.4.4 Corporate Employee Training
        1.4.5 Other

2 Global Game-based Learning Competition Analysis by Players
    2.1 Game-based Learning Market Size (Value) by Players (2013-2018)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 LearningWare
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.2 BreakAway
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.3 Lumos Labs
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.4 PlayGen.com
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.5 Corporate Internet Games
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.6 Games2Train
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.7 HealthTap
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.8 RallyOn, Inc
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.9 MAK Technologies
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.10 SCVNGR
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Game-based Learning Revenue (Million USD) (2013-2018)
    3.11 SimuLearn
    3.12 Will Interactive

4 Global Game-based Learning Market Size by Type and Application (2013-2018)
    4.1 Global Game-based Learning Market Size by Type (2013-2018)
    4.2 Global Game-based Learning Market Size by Application (2013-2018)
    4.3 Potential Application of Game-based Learning in Future
    4.4 Top Consumer/End Users of Game-based Learning

5 United States Game-based Learning Development Status and Outlook
    5.1 United States Game-based Learning Market Size (2013-2018)
    5.2 United States Game-based Learning Market Size and Market Share by Players (2013-2018)
    5.3 United States Game-based Learning Market Size by Application (2013-2018)

6 Europe Game-based Learning Development Status and Outlook
    6.1 Europe Game-based Learning Market Size (2013-2018)
    6.2 Europe Game-based Learning Market Size and Market Share by Players (2013-2018)
    6.3 Europe Game-based Learning Market Size by Application (2013-2018)

7 China Game-based Learning Development Status and Outlook
    7.1 China Game-based Learning Market Size (2013-2018)
    7.2 China Game-based Learning Market Size and Market Share by Players (2013-2018)
    7.3 China Game-based Learning Market Size by Application (2013-2018)

8 Japan Game-based Learning Development Status and Outlook
    8.1 Japan Game-based Learning Market Size (2013-2018)
    8.2 Japan Game-based Learning Market Size and Market Share by Players (2013-2018)
    8.3 Japan Game-based Learning Market Size by Application (2013-2018)

9 Southeast Asia Game-based Learning Development Status and Outlook
    9.1 Southeast Asia Game-based Learning Market Size (2013-2018)
    9.2 Southeast Asia Game-based Learning Market Size and Market Share by Players (2013-2018)
    9.3 Southeast Asia Game-based Learning Market Size by Application (2013-2018)

10 India Game-based Learning Development Status and Outlook
    10.1 India Game-based Learning Market Size (2013-2018)
    10.2 India Game-based Learning Market Size and Market Share by Players (2013-2018)
    10.3 India Game-based Learning Market Size by Application (2013-2018)

11 Market Forecast by Regions, Type and Application (2018-2025)
    11.1 Global Game-based Learning Market Size (Value) by Regions (2018-2025)
        11.1.1 United States Game-based Learning Revenue and Growth Rate (2018-2025)
        11.1.2 Europe Game-based Learning Revenue and Growth Rate (2018-2025)
        11.1.3 China Game-based Learning Revenue and Growth Rate (2018-2025)
        11.1.4 Japan Game-based Learning Revenue and Growth Rate (2018-2025)
        11.1.5 Southeast Asia Game-based Learning Revenue and Growth Rate (2018-2025)
        11.1.6 India Game-based Learning Revenue and Growth Rate (2018-2025)
    11.2 Global Game-based Learning Market Size (Value) by Type (2018-2025)
    11.3 Global Game-based Learning Market Size by Application (2018-2025)

12 Game-based Learning Market Dynamics
    12.1 Game-based Learning Market Opportunities
    12.2 Game-based Learning Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Game-based Learning Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Game-based Learning Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source



List of Tables and Figures

    Figure Global Game-based Learning Market Size (Million USD) Status and Outlook (2013-2018)
    Table Global Game-based Learning Revenue (Million USD) Comparison by Regions (2013-2018)
    Figure Global Game-based Learning Market Share by Regions (2013-2018)
    Figure United States Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Europe Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure China Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Japan Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Southeast Asia Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure India Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Global Game-based Learning Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
    Figure Global Game-based Learning Revenue Market Share by Type in 2017
    Figure E-Learning Courseware Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Online Audio and Video Content Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Social Games Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Mobile Games Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Other Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Global Game-based Learning Market Share by Application in 2017
    Figure Game-based Learning Market Size (Million USD) and Growth Rate in Educational Institutions (2013-2018)
    Figure Game-based Learning Market Size (Million USD) and Growth Rate in Healthcare Organizations (2013-2018)
    Figure Game-based Learning Market Size (Million USD) and Growth Rate in Defense Organizations (2013-2018)
    Figure Game-based Learning Market Size (Million USD) and Growth Rate in Corporate Employee Training (2013-2018)
    Figure Game-based Learning Market Size (Million USD) and Growth Rate in Other (2013-2018)
    Table Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure Game-based Learning Market Size Share by Players in 2013
    Figure Game-based Learning Market Size Share by Players in 2017
    Table LearningWare Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of LearningWare (2013-2018)
    Figure LearningWare Game-based Learning Business Revenue Market Share (2013-2018)
    Table BreakAway Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of BreakAway (2013-2018)
    Figure BreakAway Game-based Learning Business Revenue Market Share (2013-2018)
    Table Lumos Labs Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of Lumos Labs (2013-2018)
    Figure Lumos Labs Game-based Learning Business Revenue Market Share (2013-2018)
    Table PlayGen.com Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of PlayGen.com (2013-2018)
    Figure PlayGen.com Game-based Learning Business Revenue Market Share (2013-2018)
    Table Corporate Internet Games Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of Corporate Internet Games (2013-2018)
    Figure Corporate Internet Games Game-based Learning Business Revenue Market Share (2013-2018)
    Table Games2Train Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of Games2Train (2013-2018)
    Figure Games2Train Game-based Learning Business Revenue Market Share (2013-2018)
    Table HealthTap Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of HealthTap (2013-2018)
    Figure HealthTap Game-based Learning Business Revenue Market Share (2013-2018)
    Table RallyOn, Inc Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of RallyOn, Inc (2013-2018)
    Figure RallyOn, Inc Game-based Learning Business Revenue Market Share (2013-2018)
    Table MAK Technologies Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of MAK Technologies (2013-2018)
    Figure MAK Technologies Game-based Learning Business Revenue Market Share (2013-2018)
    Table SCVNGR Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of SCVNGR (2013-2018)
    Figure SCVNGR Game-based Learning Business Revenue Market Share (2013-2018)
    Table SimuLearn Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of SimuLearn (2013-2018)
    Figure SimuLearn Game-based Learning Business Revenue Market Share (2013-2018)
    Table Will Interactive Basic Information List
    Table Game-based Learning Business Revenue (Million USD) of Will Interactive (2013-2018)
    Figure Will Interactive Game-based Learning Business Revenue Market Share (2013-2018)
    Table Global Game-based Learning Market Size (Million USD) by Product (2013-2018)
    Figure Global Game-based Learning Revenue Market Share (%) by Product (2013-2018)
    Figure Global Game-based Learning Market Share by Product in 2017
    Table Global Game-based Learning Market Size by Application (2013-2018)
    Figure Global Game-based Learning Revenue Market Share (%) by Application in 2017
    Table Top Consumer/End Users of Game-based Learning
    Figure United States Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table United States Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure United States Game-based Learning Market Size Share by Players in 2013
    Figure United States Game-based Learning Market Size Share by Players in 2017
    Table United States Game-based Learning Market Size by Application (2013-2018)
    Figure United States Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure United States Game-based Learning Market Size Share by Application in 2017
    Figure Europe Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table Europe Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure Europe Game-based Learning Market Size Share by Players in 2013
    Figure Europe Game-based Learning Market Size Share by Players in 2017
    Table Europe Game-based Learning Market Size by Application (2013-2018)
    Figure Europe Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure Europe Game-based Learning Market Size Share by Application in 2017
    Figure China Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table China Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure China Game-based Learning Market Size Share by Players in 2013
    Figure China Game-based Learning Market Size Share by Players in 2017
    Table China Game-based Learning Market Size by Application (2013-2018)
    Figure China Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure China Game-based Learning Market Size Share by Application in 2017
    Figure Japan Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table Japan Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure Japan Game-based Learning Market Size Share by Players in 2013
    Figure Japan Game-based Learning Market Size Share by Players in 2017
    Table Japan Game-based Learning Market Size by Application (2013-2018)
    Figure Japan Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure Japan Game-based Learning Market Size Share by Application in 2017
    Figure Southeast Asia Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table Southeast Asia Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure Southeast Asia Game-based Learning Market Size Share by Players in 2013
    Figure Southeast Asia Game-based Learning Market Size Share by Players in 2017
    Table Southeast Asia Game-based Learning Market Size by Application (2013-2018)
    Figure Southeast Asia Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure Southeast Asia Game-based Learning Market Size Share by Application in 2017
    Figure India Game-based Learning Market Size (Million USD) and Growth Rate (2013-2018)
    Table India Game-based Learning Market Size (Million USD) by Players (2013-2018)
    Figure India Game-based Learning Market Size Share by Players in 2013
    Figure India Game-based Learning Market Size Share by Players in 2017
    Table India Game-based Learning Market Size by Application (2013-2018)
    Figure India Game-based Learning Revenue Market Share (%) by Application (2013-2018)
    Figure India Game-based Learning Market Size Share by Application in 2017
    Figure Global Game-based Learning Market Size and Growth Rate (2018-2025)
    Table Global Game-based Learning Market Size (Million USD) by Regions (2018-2025)
    Figure Global Game-based Learning Market Size Share (2018-2025)
    Figure Global Game-based Learning Market Size Share by Regions in 2025
    Figure United States Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Europe Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Figure China Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Japan Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Southeast Asia Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Figure India Game-based Learning Revenue (Million USD) and Growth Rate (2018-2025)
    Table Global Game-based Learning Market Size (Million USD) by Type (2018-2025)
    Figure Global Game-based Learning Market Size Share by Type in 2018
    Figure Global Game-based Learning Market Size Share by Type in 2025
    Table Global Game-based Learning Market Size (Million USD) by Application (2018-2025)
    Figure Global Game-based Learning Market Size (Million USD) by Application in 2018

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